OUR MISSION

We will share our abundance of knowledge, technology, and wealth to enable the curiosity and creativity of children by giving them the tools that they need to empower them as successful lifelong problem solvers and to propel them to become exceptional global citizens by solving for the UN Global Goals.

OVERVIEW

With technology increasingly changing the business landscape, and the impact of rising global challenges, students need the expertise and mindset for innovation, problem-solving, and leadership. To give them that, we need to create alignment between students, teachers, parents, institutions and industry, creating the basis for prosperity, growth and better equipped global citizens.

STEAM combined with project-based learning and critical problem solving skills is a pathway to increase economic competitiveness. Technology, Art and design provide real solutions for our everyday lives, it distinguishes products in a global marketplace, and creates opportunities for socioeconomic growth. Design is increasingly becoming a key differentiator for technology startups and products. Apple is the most valuable company in the world because it has expertly employed these methods.

THE SolveOS PLATFORM

Comprised of web, apps and hardware, SolveOS is an educational platform that helps kids and educators focus on the global challenges that kids are most passionate about. Through immersive content and project-based learning kids can quickly learn about the problem sets, stakeholders, what has both worked and failed in the past as well as the conditions surrounding each problem. Using the SolveOS adaptive learning AI identifies how kids learn best and keeps them engaged.

A set of iOS and Android apps allow kids to turn their smartphone into a powerful solving tool. Loaded with sensors, immersive media, and connectivity this powerful appliance in thier pocket opens up the world for a kid to explore, solve and test.

SovePAKs give kids access to emerging technology such as IoT, AI, VR/AR, crypto, sensors, automation and robotics.


An investment in knowledge pays the best interest.
— Benjamin Franklin

WHAT WE'VE ACHIEVED

  • Launched Smart Campus Program with University fo Denver

  • Conducted SolveSession with Monterey Public Library System

  • Launched at NASA Space Apps Challenge NYC, April 2016 with IBM, SpaceX, Wolfram

  • Mainstage presentation and Innovation Lab showcase at Singularity University

  • Conducted Solve Sessions in partnership with NYC Department of Education

  • Solve Session with multiple stakeholders including the NYC Department of Education and UN,

 
 

PROGRESS TIMELINE

2016 - Development

Singularity University Summit Main Stage

Singularity University Summit Main Stage

NASA SpaceApps - Hackathon & SolveOS Showcase

NASA SpaceApps - Hackathon & SolveOS Showcase

SolveOS Maker Day with NYC Department of Education: Sessions, hackathon, showcase and challenges

SolveOS Maker Day with NYC Department of Education: Sessions, hackathon, showcase and challenges

Our SolveOS Innovation Day: Parents, teachers, and thought leaders discussing challenges in education and the mission of SolveOS

Our SolveOS Innovation Day: Parents, teachers, and thought leaders discussing challenges in education and the mission of SolveOS

Fall 2018 - DEVELOPED SOLVEPAK Platform

SolveOS.2.jpg

FALL 2019

SolveOS Platform Development: Building models of a better future - strategic frameworks and milestones

SolveOS Platform Development: Building models of a better future - strategic frameworks and milestones

SPRING 2020 LAUNCH

Launch SolveOS Platform At NASA Space Apps Global Challenge Day

Launch SolveOS Platform At NASA Space Apps Global Challenge Day